From halcyon.com!m_l Tue Oct 26 07:28:54 1993
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Date: Mon, 25 Oct 1993 23:18:51 -0700
From: M Lyall
Message-Id: <199310260618.AA25692@halcyon.com>
To: selba@contrib.de
Subject: HandShake Projekt
Status: RO
Your project interests me, mainly because of the questions you raise
about electronic art. I am involved programming interactive
screen-based work. I teach art at a community college outside of
Seattle Washington, in the US. I went to school at the School of the Art
Institute of Chicago. I have always done artwork that involves
technology. After school, I had no resources, and no space, so I stopped
working in video. I did not like editing with the clock ticking away
dollars. It had a bad effect on my work. I found I could get a computer
pretty easily. So I did, and so I started programming, and creating
work, using many resources that I pulled down off the net.
Below is something I wrote regarding this type of work. I look forward to
hearing more. Thanks.
Marta Lyall
m_l@halcyon.com
...seems to be the only art worth doing. All else is
governed by the advertising industry, which has caused the death of
freedom. Representational and symbolic work of any subject, either comes
from or is adopted by the advertising industry. Only conceptual art
explores areas outside of advertisings domain. Conceptual art is
concerned with thinking about any subject. It asks questions, any
questions, however irrelevant they may seem. It is against the
specialist, who builds walls and worships limits. It crosses boundaries,
and so embraces freedom. Its form is only the form of thought. The
conceptual artist is not required to repeat the same image over and over
again. Their subject matter is not mandated by any institution; social,
religious, or scientific.
The act of programming, is to build modules, (mental structures),
similar to the psychological and physiological structures from which we
operate. Our physiological and psychological experiences create and form
internal structures, which govern our perception, and so the way we
function. Each individual has a particular pattern of these internal
structures, which operate as a "filter", through which they receive all
information. This "filter" is a personal motif. It _forms_ the
information. It creates form. In programming, small modules are created,
whose function is similar to the individual mental structures. A main
program is then created which builds a meta-structure using these
modules. The meta-structure presents a form. This form is also dependent
on the actions of those who interact with it, and the limitations and
functions of the computers physiology.
Marta Lyall
m_l@halcyon.com