From!m_l Tue Oct 26 07:28:54 1993
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  (5.65c/IDA-1.4.4 for; Mon, 25 Oct 1993 23:18:51 -0700
Date: Mon, 25 Oct 1993 23:18:51 -0700
From: M Lyall 
Message-Id: <>
Subject: HandShake Projekt
Status: RO

Your project interests me, mainly because of the questions you raise about electronic art. I am involved programming interactive screen-based work. I teach art at a community college outside of Seattle Washington, in the US. I went to school at the School of the Art Institute of Chicago. I have always done artwork that involves technology. After school, I had no resources, and no space, so I stopped working in video. I did not like editing with the clock ticking away dollars. It had a bad effect on my work. I found I could get a computer pretty easily. So I did, and so I started programming, and creating work, using many resources that I pulled down off the net. Below is something I wrote regarding this type of work. I look forward to hearing more. Thanks. Marta Lyall

Conceptual art ...

...seems to be the only art worth doing. All else is governed by the advertising industry, which has caused the death of freedom. Representational and symbolic work of any subject, either comes from or is adopted by the advertising industry. Only conceptual art explores areas outside of advertisings domain. Conceptual art is concerned with thinking about any subject. It asks questions, any questions, however irrelevant they may seem. It is against the specialist, who builds walls and worships limits. It crosses boundaries, and so embraces freedom. Its form is only the form of thought. The conceptual artist is not required to repeat the same image over and over again. Their subject matter is not mandated by any institution; social, religious, or scientific. The act of programming, is to build modules, (mental structures), similar to the psychological and physiological structures from which we operate. Our physiological and psychological experiences create and form internal structures, which govern our perception, and so the way we function. Each individual has a particular pattern of these internal structures, which operate as a "filter", through which they receive all information. This "filter" is a personal motif. It _forms_ the information. It creates form. In programming, small modules are created, whose function is similar to the individual mental structures. A main program is then created which builds a meta-structure using these modules. The meta-structure presents a form. This form is also dependent on the actions of those who interact with it, and the limitations and functions of the computers physiology. Marta Lyall